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PirateHell first look

The video shows the basic gameplay. It's not really realistic to be able to aim with the cannons, but makes the control much more fluid. Also the AI is able to "aim", too. So it's fair ;)

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mission execution test

I've integrated a task-based mission design which means: there's a task-queue the player has to do. If the queue is empty, he has succeded the mission. In every task various things can happen like ship...

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pirateHell ui, menu, music

I've got the first tracks from the musicians (which are doing an amazing job) and the menu has evolved far enough, so that I thing, it's presentable. Hope you enjoy it : )

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Boss-Battle

The boss-battles are the final stages in every chapter. This is the battle versus "the Undead", a fearsome necromant who can raise his victims from the depths so that they can fight for him. (Please...

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PirateHell Alpha Trailer

A real game needs a real trailer. So here we go. : ) The game will reach the beta-state soon and than there will be a demo-version in the download section.

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